I really feel like (actually, I know) that I should have finished the game by now. It's not exactly complex and I keep finding new reasons to put off a full release. I've suffered this problem before with other projects of mine and as a result none of them have seen the light of day. The vast majority anyway. Either it's not balanced enough, or it's not complex/simple enough. Maybe there's a few tiny bugs which I spend a stupidly inordinate amount of time trying to fix. I've managed to mire myself so thoroughly in this dead zone that I keep putting off development and finding excuses not to just go "EVERYONE CAN PLAY IT NAO".
Not that the excuses aren't legitimate. When I'm not practicing my sketching, I'm modelling a crappy 3D spaceship. When I'm not making images like the one above, I'm teaching myself digital audio production (because bless our tutor, he really knows his audio stuff he just cannot teach to save his life). But I just know that if I actually sat down and worked out a timetable, I'd find time to work on Delenda more diligently and get it out of this development hell it's been stuck in. It's all fine and dandy during the closed beta rounds, I get loads done. The last round was unimaginably productive in terms of finding bugs, thinking up new mechanics and fixing old ones. Then the round ends and I allow myself to get distracted.
This has to stop, I can't let another game of mine vanish into oblivion because I'm terrified that it's going to wind up being terrible and utterly unfun to play. I'll work it out...somehow.
I'll shut up now and stop being such a downer. Here's some stupid yet happy sounding music to make it all better. Oh, and I've found a really old backup disc of mine which might have some old game projects on it from way back when I was new to this whole 'game development' thing. I'll see about throwing them up for download should they have survived in a suitable state.